For example, a LHP Submariner will kill LHBs. Submarine/Sidearm/Normal/Over-the-Top <- From left to right, these arm slots have higher platoon splits. Arm slot is interesting, and seems to only affect platoon splits. 95% of the time adding more pitches is better. Although the Screwball has the worst dip on pitcher MOV/CON, the affect is still pretty small and definitely offset by the added STU from the pitch. Remember that the above pitches mostly affect the Stuff rating, and that they're already baked into the displayed STU/MOV/CON ratings. So a knuckler should not add a Fastball to his arsenal. From what I see anyway, not sure if it's a visual bug or an intended part of the game engine. Oddly, if a pitcher has any rating in the generic Fastball pitch, he will not receive any BABIP benefit from a Knuckleball. It's hard to give a definitive ranking to this pitch without extensive testing. But the Fastball is definitely affected by a pitcher's velocity (faster = better). By some of my tests it seems like the worst strikeout pitch in the game. Fastball: I can't rate the generic Fastball because it seems like there's more variables at play with this one. Aside from perhaps the harder to discern following pitch. Sorry Mariano, but this is the worst pitch in the game. Cutter: Has a weak affect on Stuff like the Sinker, but doesn't have the same benefit to Movement and Control (has a small penalty). Small boost to Stuff, and sometimes a small penalty to Movement and Control.ġ0. Splitter: Nothing stands out about this pitch. but it's the most homer and walk prone pitch in the game with the biggest penalty to Movement and Control.ĩ. Screwball: An odd pitch that gives a good boost to Stuff similar to the Fork/Curve/Knuckle Curve.
Curveball: Gives a similar boost to Stuff as the Forkball and Knuckle Curve, but it also gives a small penalty to Movement and Control.ħ: Sinker: Not a good strikeout pitch with amongst the lowest boost to Stuff, but it gives the second best boost to Movement and Control after the Slider.Ĩ. Forkball: Gives a nice boost to Stuff, and neutral on Movement/Control.Ħ. A nice pitch to add to a knuckler's arsenal and a top tier pitch on its own.ĥ. But it looks like the most balanced pitch in the game, with solid boosts to all of Stuff, Movement, and Control. Knuckle Curve: Unfortunately this pitch doesn't lower BABIP like the regular Knuckleball. But it's a great pitch for a pitcher's FIP.Ĥ. It also has a small penalty to Movement and Control, and a hidden penalty to stolen bases (at least compared to a Fastball). The Changeup is a strikeout pitch with the best affect on Stuff (along with the Knuckleball). You can have both of these pitches though and it'll be a double-positive. Only difference is the grip on the ball, the stats will be the same. Changeup/Circle Change: I found that these two pitches are identical as far as the OOTP engine is concerned. One of the top pitches no matter how you look at it.ģ. Slider: This is a great pitch that has the best affect on a pitcher's Movement and Control in OOTP. But not only that, it is the only pitch that meaningfully reduces BABIP, and it reduces it so much that expected ERA will be much lower than FIP.Ģ. It is among the best strikeout pitches, and has one of the best affects on expected FIP.
Knuckleball: Far and away the best pitch in the game. If you have questions, suggestions, or just want a shoulder to cry on because your team crashed and burned, send us a message.1. (Rule temporarily suspended for technical reasons)
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